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Skills

Eight core skills, each with its own curve: the higher you climb, the longer each level takes — the XP requirement doubles on the way to level 100.

Woodcutting

Fell any tree in the world for logs and planks.

Mining

Break rocks and veins for stone, ore and gems.

Herbalism

Forage herbs and plants scattered across the wilds.

Carpentry

Work timber and materials into planks, parts and crafted goods.

Building

Turn resources into houses, furniture and decoration.

Fighting

Master melee weapons and tactics up close; feeds your combat level.

Archery

Train with the bow for ranged precision and control.

Magic

Unlock spellbook abilities with real 3D effects for battle and support.

How progression works

Fabels rewards long-term investment. Early levels come quickly, but the XP needed keeps doubling as you approach level 100 — so mastery is a real achievement, not a weekend grind.

Combat level from all skills

There is no single number stamped on your character. Your combat level is calculated from all of your skills together, so a well-rounded player who builds, gathers and fights is genuinely stronger than a one-track specialist.

Interact your way

Interacting is simple: tap an object once, or long-press it, to act on it. On PC you can also press E to interact. Chopping, mining and harvesting all flow from the same natural input.

Start leveling up

Pick your path and grow, skill by skill.

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